Die überarbeitet Map Cache ist ab sofort im Steam Workshop verfügbar. Tuscan hätten wahrscheinlich 90 Prozent der Spieler gerne in csgo. ↑ Stefan Köhler ( Juli ): CS:GO - Spieler landet spektakuläre Treffer, wird auf Map verewigt. Abgerufen am Juli Vorlage:Karten Bravo. Operation. Vertigo ersetzt Cache im aktiven Map Pool. Inhaltsverzeichnis. Vertigo für die neue Position angepasst; Weitere Neuerungen; Über Counter-.
CS:GO: Cache fliegt überraschend aus dem Map PoolVertigo ersetzt Cache im aktiven Map Pool. Inhaltsverzeichnis. Vertigo für die neue Position angepasst; Weitere Neuerungen; Über Counter-. Cache wurde von Community Mapper FMPONE für CS:GO umgesetzt und von Valve zu einer offiziellen Map gemacht. Sie gehört zu den beliebtesten Maps im. ↑ Stefan Köhler ( Juli ): CS:GO - Spieler landet spektakuläre Treffer, wird auf Map verewigt. Abgerufen am Juli Vorlage:Karten Bravo. Operation.
Csgo Cache Map Don't be like BOT Bob, get some nades. VideoCS:GO - Fnatic vs. Liquid [Cache] Map 1 - Grand Final - IEM Sydney 2019
The variety of hiding areas also forces players to be more strategic when approaching due to the potential for enemies to hide in various places.
The room also has Balcony with a Forklift positioned beneath it and some Boost Boxes in a corner of the room as well. There are a lot of strategies that can be used on this map only needing two player per site but other combinations can work.
Rotating is key for this map and keeping players in Mid helps keep control while allowing for fast support if the enemies try to rush on site.
For Site A, an excellent location for someone to hide is behind the Forklift as they can see attacks from both the A Main and Squeaky Room doors while also hear if the other team are pushing from A Main before they reach the door.
If they try to rush the door, then someone can use a Flashbang before they arrive. Positioning at Site also gives you the ability to easily assist at Mid if needed with throwables to allow someone to get onto the Boost Boxes and for the other to hold the door using the Balcony or Highway.
This should allow the person on the boxes to get a kill or two but if the Mid Defenders fail then the Boost Box positioned player can be an easy target for Attackers.
There are a lot of angles to check when trying to enter Site A. Ideally, you could block off the Truck by the CT Spawn as well using a smoke grenade to keep your team safe as you all rush in.
Once the Attackers can gain access to the room, they need to check and kill any player that might be at the Forklift.
After this, its possible someone has set up a position at the Quad area in the back so throwables such as Molotovs are great for clearing it.
If the team goes through the Mid instead, then they must smoke grenade the Connector area which is one of the potential doors into Mid for the CT.
After this, they need to hurry to the Highway and to smoke grenade the Truck area and corner as well before trying to push into Site A.
Attackers spawn on the far right of Cache, opposite the Garage and towards the back of Mid. For Defenders, they spawn on the opposite side of the map in an enormous room that leads towards the CT Halls.
This area provides a lot of visual information for the Defending team. There is also a Connector into Mid to defend this area too.
As the middle of the map, Mid is an area of high conflict since holding this area gives total control of the map.
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A collection of 7 items created by. Dolnma Offline. Whilst the weather is sunny, the map has a very dull feel to it, probably created in large by the assortment of gray buildings and bunkers that make up its surroundings.
Cache is relatively balanced for both the Terrorists and Counter-Terrorists, leaning slightly in the favor of the CTs in high-level games.
Hover over locations on the map to view a written explanation for each region. It was first brought into the series through the original Counter-Strike game, where it was added in Due to its massive popularity, Dust II is the map that many new players will learn callouts on first, most of which are quite simple and easy to learn.
The map is considered to be very evenly balanced between the Terrorist and Counter Terrorist teams. Cobblestone is a bomb defusal map set in France that been existent in many iterations of Counter-Strike.
Cobble is one of the rare maps in CS:GO where the Terrorist side is generally considered to be easier to play than the Counter Terrorist side.
Inferno is a bomb defusal map located in Italy that has been a classic to play on since its addition in the very earliest days of Counter-Strike.
Also known as Back Site, and Back Boxes. Terrorists will commonly hide here after a bomb plant to surprise CTs when they are retaking the site.
Rafters is the raised metal platform that Heaven leads on to. Some players will call this Heaven. Tree refers to the large tree located at the back of Hell.
It is possible to get up onto the raised platform that the tree grows out of. Callouts Table Type the name of a callout from Cache to instantly search our database of all 52 callouts from this map.
Table View Card View. T Spawn This is the area that the players on the terrorist team spawn in. Squeaky Squeaky is the room with the blue squeaky door that leads on to A Site.
Quad Quad is the name given to the location that surrounds the big stack of four boxes at the back of A Site. A Default Default is the "default" plant spot, which is considered the safest place to plant as it is hardest to reach from most angles.
Forklift Forklift is the location around and behind under balcony the forklift vehicle located on A Site. Balcony Balcony is the raised metal balcony on A site, located above Forklift, and stretching round to catwalk.
Highway Highway is the name given to the fairly narrow stretch of hill that connects Mid to A Site. White Box White Box refers to the area around and on the white box at the end mid-side of Highway.
Sand Bags Sand bags refers to the area around and on top of the sand bags between Connector and Mid Roof.
Vents Vents refers to the location around and inside the vents that connect Mid to B Checkers. Cubby Cubby refers to the corner directly below boost that presses up against A Main.
Checkers Checkers refers to the room with the checkered floor that Vents leads into, and is also connected to B Main, and the B Site area.
Back Checkers Back Checkers refers to the area behind the boxes at the back of Checkers.Also known as: Yellow Fork Headshot. Ok No. Some geospatial data on this website is provided by geonames. Controlling Pocketwin Reviews Vents allows easy access to Checkers for two doorway options, though it can also be 3 Gewinnt Online Kostenlos to throw a smoke grenade which also lets you pass through this area safely.