Übersetzung im Kontext von „mahjong“ in Englisch-Deutsch von Reverso Context: mahjong game. By the way, I saw our boss playing mahjong last night. Entdecke was in Meetup Gruppen zum Thema learn how to play mahjong rund um den Globus passiert und fange selbst damit an, Dich mit Gleichgesinnten in. Israel, A: Mah Jongg: The Art of the Game: A Collector's Guide to Mah Jongg Tiles and Sets | Israel, Ann M., Swain, Gregg, Arnaud, Michel | ISBN.
Mahjong Solitaire: ClassicWhether you play Mahjong everyday or want to learn how to master this game, Mahjong 2 Classroom was made for you! Based on an old Chinese solitaire. Entdecke was in Meetup Gruppen zum Thema learn how to play mahjong rund um den Globus passiert und fange selbst damit an, Dich mit Gleichgesinnten in. In the second game mode Mahjong follows the standard rules of the classic After a nap, soup and old likes to go shopping or play mahjong district, "he played.
How To Play Mahjong Leave a comment VideoHow to play mahjong for complete BEGINNER! Jokers can be used to replace any tile in a set of 3 to 6 identical tile sets. The dealer is assigned the position of East wind and play proceeds in a Skatregeln Schneider motion to the other players, each of whom is assigned the wind respective to their position in regard to the dealer. The dealer then rolls Online Casino Echtgeld dice and, counting along the row of tiles to Dich Auf Spanisch or her right, begins dealing from the tile which corresponds to the sum of the dice. Start by drawing the top tile, then the bottom tile if Wimmelspiele Pc wall is no longer two tiles high. After, East takes four tiles two tiles from the top row and two from the bottom row.
The first player to do so wins the round. Players earn points when they win a round and at the end of 16 rounds, the player with the most points is the winner.
Part 2 of Assign a wind direction to each player. Before the game begins, assign each player a wind direction of either North, South, East, or West.
The players will keep this direction for the entire game. As you play, you will cycle through the four winds so that each round has a designated wind.
Make the four walls. Have each player stack up 36 tiles 18 on top of 18 to form a wall on each side of the table. Make sure that the tiles are all facing down.
Then, push the walls together to form a square. These walls form the draw pile for the game. Roll the dice to determine who will be the dealer.
Have all four players roll both dice. Whoever rolls the highest number will be the dealer for this round. The player sitting to the right of the dealer goes first and play passes to the right.
Have the dealer deal. The dealer will need to give everyone 13 tiles from the wall. The rest of the tiles can stay in the wall formation in the center of the table and players can draw from the wall or from the discard pile as you play.
That player will get 14 tiles total while the rest of the players get Part 3 of Draw and then discard a tile. Start your turn by either drawing a tile from the wall or from the discard pile unless it is empty.
After you draw your tile, discard a tile by placing it face up in the center of the table. Create melds. Each of these melds is a different combination of tiles that you can make.
If you play melds during the game, you will earn a certain amount of points for each different type of combination.
This set, while still considered part of the hand, cannot be touched for the rest of the game. If no claims are made, the turn goes to the next Wind in anticlockwise order East, South, West, North.
Due to the nature of the game, each player always has 14 tiles at the start of their turn, either by drawing one from the wall or via claiming a discard.
This does mean it is possible for the East Wind to win immediately on their first draw. Claims in Classic Mahjong have remained consistent since the beginnings of the game, and include the following sets:.
A Chow functions similarly to straights in poker, formed using 3 sequential tiles from the same suit. A Chow can only be called if the tile comes from the player to the left of the caller.
An example of a Chow using the Dots suit is shown below:. A Pung functions similarly to the Three-of-a-Kind in Poker, consisting of three of the same tile of the same suit and rank when applicable.
Any player can call a Pung, regardless of the order, being the most common source of turn skips. Some examples of Pung made using both Suited and Honor Tiles are shown:.
A Kong is made up of 4 identical tiles of the same suit and rank. Since a winning hand needs 4 sets and a pair, as a Kong uses 4 tiles, a player making a Kong is required to draw an extra tile from the Wall to make up for the tile deficit.
Due to this rule, a player cannot win with an unrevealed Kong in hand, and has to call and reveal it before winning.
An example of a Kong is shown below:. The unique thing about a Kong is that a previously called and revealed Pung can be completed by any player once the final duplicate is drawn.
Once the Pung is converted into a Kong, the player adding in the final tile draws another tile to replace the used tile. This is allowed since each tile only has a maximum of 8 duplicates total.
To win a game of Mahjong, a player needs to build a winning hand of 4 sets and 1 pair. Example winning hand, consisting of 2 Chow, 2 Pung and 1 pair is shown below:.
There is also potential for a draw to occur. This happens when all tiles are drawn from the wall, yet no player has completed the winning conditions.
After each round, the Winds rotate anticlockwise, meaning that:. The Mahjong rules help resolve conflicts when it comes to multiple calls and penalties due to mistakes.
Naturally, different variations of Mahjong have different applied rules, but the basics remain consistent.
Chows can only be called from discards made by the player on the left. Pungs and Kongs can be called from any discards. There are common situations where multiple players make claims to a discard, and a priority list exists to prevent conflict:.
Since Classic Mahjong is scored using a point system, there are penalties in place to prevent cheating and accidental mistakes that give players an unfair advantage.
When claims are successfully made, the player is required to show the completed set. If the player refuses or fails to show a completed set using the discard, the player will be penalized as described I the Scoring section of this guide.
If any player, at any point of the game, is found to have an incorrect number of tiles i. In general, Classic Mahjong follows a basic rule common to all games of Chinese origin.
Once a tile is played, even when concealed, it cannot be retracted. Mahjong scoring is based on a point system.
Different variations of Mahjong have specific scoring systems, though a common basis is the payout. Since wins are possible through a draw from the wall or a discard claim, different payouts are possible.
If a win results due to a draw from the wall, all players are required to pay double the point value.
Then, everyone pushes their rows together to form a square. Each player picks up 13 tiles from the row on their side.
Next, each player rolls 2 dice and the highest number goes first. On a player's turn, they start by drawing a new tile from their row.
If they draw a tile that makes a meld with the other tiles in their hand, they can call it out and lay the tiles in the meld face-down in front of them.
After a player draws a tile and plays any melds they have, they discard a tile from their hand by placing it face-up in the middle of the square.
Finally, they draw a new tile from their row to end their turn, and the player to their left goes next. At any point in the game, any player can pick up a tile from the middle of the square to make a meld, whether it's their turn or not.
Players can also pick up a pair with the wind, dragon, flower, or season tiles. Each time a player claims a tile to make a meld or pair, they must announce it out loud before picking up the tile and setting it face-up in front them.
The game is over when one player has created a mahjong, or 4 melds and a pair of matching tiles. When a player scores a mahjong, they reveal their 4 melds and the pair.
Only the winning mahjong is scored. An exposed pong is worth 2 points, an exposed kong is worth 8 points, and an exposed chow is worth 0 points.
A concealed pong is worth 4 points, a concealed kong is worth 16 points, and a concealed chow is worth 0 points. A pair of winds or dragons is worth 2 points, and 4 flowers are worth 4 points.
Any other pairs are worth 0 points. After you score the winning Mahjong, shuffle the winning tiles and play another round.
Play 4 rounds in total. The player with the highest score after 4 rounds wins the game! To learn more about creating melds, read on!
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Find a set of mahjong tiles. A set consists of tiles. You can find these sets online at a variety of price points, so don't worry, you won't need to shell out a lot of money if you don't want to!
You should also be able to find them at gaming stores. Some only have , for instance. Some sets are very expensive because they are hand carved!
Learn the suit tiles first. These function much like suits in a deck of cards. Each suit has 4 identical sets of 9 tiles. There are of these tiles in total.
The number 1 tile for bamboo is a bird, typically an owl or a peacock. Use honor tiles like suit tiles.
Honor tiles are special tiles. Honor tiles show red and green dragons or the 4 winds. You can use these almost like suit tiles in that you can match them to make "melds," 3-of-a-kind or 4-of-a-kind.
You get 4 sets of the same 3 tiles. Decide whether you will use the bonus tiles. Bonus tiles show seasons and flowers. Typically, you include these tiles in Chinese and Korean versions of Mahjong, but not always in American or Japanese versions.
Discarded tiles are announced and put face-up in the center of the table. Kep in mind that when you discard tiles, since all other players are aware of what they are, they can deduce what hand you are trying to make.
This is repeated by the next player on the right if a tile is not called. If a player calls and does not Mahjong, the combination that tile completed must be exposed on their rack and cannot be changed for the remainder of the game.
After, they discard and play moves to the right. If a player calls, some turns may be skipped. All tiles in concealed hands must be taken from the wall, unless it is the final tile to declare Mahjong.
Jokers can replace any tile in a pung, kong, or sextet. They cannot be used in singles or pairs. The payout is based on the hand and the way it was created.
Use the table below to figure out payout:. All others pay 2x. The game ends as a draw. After the first game is completed, the position of East or dealer passes to the right.
Reshuffle the tiles and repeat the rules above. We tried looking into this and nowhere could we find anything that could confirm that this is a rule.
Hope that helps. Soaps can be employed as zeros. Scoring Coins or Scoring Sticks These are tools that can be used to keep track of the score.
Dice The game uses two dice to assign the position of the dealer East and to figure out where to break the wall discussed below.